Intelligence is the key attribute for an Artificer. It influences your spells, and the two subclasses tailored for martial builds Allow you employ INT for weapon attacks.
+1 Strength, +2 Knowledge. Strength is Probably the minimum important of the physical stats. Strength boosts your attack
Mix that with your magical tinkering feature to enchant traps, making them hum the Thranish nationwide anthem right until a person comes to investigate it.
Shame!). It can also be an exciting one to roleplay by shouting what advice you’re basically offering, or outlining how you intervene t